I was walking through the centre of town this morning, and went past a
shop that was recently vacated (the business moved down the road).
This morning I saw that, like the emergence of weeds
overnight, the shop had gained red "Sale now on" posters in its
windows and an interior full of tat, including cheap luggage. I have
this mental picture of luggage sellers roaming the streets, looking
for empty shops into which they can decamp while a proper lease-holder
is found. Over a period of years, shop fronts in town must present
quite a kaleidoscope.
I've been playing quite a bit of a computer game
called Thief II recently. It's quite suspenseful and
enjoyable, for all that it's two years old. Most of the missions
I've played to date have featured quite a variety of routes to
success, which makes things appealing. No-one likes being
rail-roaded. It's also nice to have the choice of degrees of
violence: to sneak past the guard, to knock him unconscious with a
black-jack, to swipe at him with a sword, or to shoot him from a
distance. Options, gotta just love 'em.
But then, computer game violence is a contentious
subject. Just don't attempt to debate it on a TV